DEREK RAYMOND

Senior 3D Character & Creature Animator

25 years in. Still getting better.

Teaching and mentoring have sharpened my eye, improved how I prepare, and made me better at spotting problems early and communicating clearly.

Character. Creature. Performance.

For 25 years, I’ve animated characters and creatures across episodic VFX, feature-film VFX, animated television, game cinematics, and commercials. Most of that work has been in fast-moving episodic production, where you learn to adapt quickly, understand the pipeline, and solve problems before they slow the team down.

That range has made me better prepared, sharper at spotting issues, and easy to work with across different teams, tools, and workflows.

TEACHING & MENTORSHIP

Production experience.
Taught clearly.

I bring 25 years of production experience into the classroom. At Gnomon, I teach character animation, performance, and body mechanics. At California State University, Long Beach, I teach the broader Maya workflow and 3D production pipeline. In both, I help students spot problems early, make stronger choices, and think more like working artists.

Need an experienced character or creature animator?

Let’s talk about your project.

© 2026 Derek Raymond. Senior 3D Character & Creature Animator.

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